csharp
public record class BandwidthBudgetHow much a connection's snapshot may cost.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
A budget rather than a limit: going over it does not fail, it sheds — the lowest-priority records are left for the next tick. A game whose bandwidth is spiky is then a game that gets slower updates rather than dropped packets, which is the failure mode players do not notice.
Fields and properties (1)
public int BytesPerSnapshotThe most one snapshot may be, in bytes. The default sits inside a typical path MTU, so a snapshot is one datagram and a lost snapshot loses one tick rather than a fragment set.
Used by (2)
- ReplicationServerVixen.Net
- ReplicationTestsVixen.Net.Tests