Vixen
02b45cc4
csharp
public record class BroadcastLimits

How many broadcasts a connection may send.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Smaller numbers than RpcLimits on purpose. A broadcast fans out, so one client's message is one packet per player in the session — which makes it the cheapest thing a client has for making the server do work for everybody else.

Fields and properties (2)

  • public int PerSecond

    How many a second a connection may sustain.

  • public int Burst

    How many it may send at once before the rate matters.

Used by (2)

  • BroadcastRouterVixen.Net
  • BroadcastTestsVixen.Net.Tests