csharp
public record class BroadcastLimitsHow many broadcasts a connection may send.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Smaller numbers than RpcLimits on purpose. A broadcast fans out, so one client's message is one packet per player in the session — which makes it the cheapest thing a client has for making the server do work for everybody else.
Fields and properties (2)
public int PerSecondHow many a second a connection may sustain.
public int BurstHow many it may send at once before the rate matters.
Used by (2)
- BroadcastRouterVixen.Net
- BroadcastTestsVixen.Net.Tests