csharp
public readonly record struct NetworkPrefabLoadWhat filling a registry from a build's content produced.
Remarks
⚠ A problem here is a content mistake, not a load failure. An address that is labelled a networked prefab and holds a texture is somebody's .vxgroup being too broad, and the honest answer is to register the rest and say which one. A missing bundle, a corrupt chunk or content from a newer build still throws, because that is not content being wrong, it is the build being broken.
Fields and properties (2)
public ImmutableArray<NetworkPrefab> RegisteredWhat went in, in address order.
public ImmutableArray<string> ProblemsAddresses that were labelled a networked prefab and are not, in address order.
Methods (1)
public NetworkPrefabLoad(ImmutableArray<NetworkPrefab> Registered, ImmutableArray<string> Problems)What filling a registry from a build's content produced.
Used by (3)
- NetworkPrefabContentVixen.Net.Engine.Content
- NetworkPrefabContentTestsVixen.Net.Engine.Content.Tests
- NetworkRulesContentTestsVixen.Net.Engine.Content.Tests