Vixen
dd8b0a81
csharp
public readonly record struct NetworkPrefabLoad

What filling a registry from a build's content produced.

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Remarks

⚠ A problem here is a content mistake, not a load failure. An address that is labelled a networked prefab and holds a texture is somebody's .vxgroup being too broad, and the honest answer is to register the rest and say which one. A missing bundle, a corrupt chunk or content from a newer build still throws, because that is not content being wrong, it is the build being broken.

Fields and properties (2)

  • public ImmutableArray<NetworkPrefab> Registered

    What went in, in address order.

  • public ImmutableArray<string> Problems

    Addresses that were labelled a networked prefab and are not, in address order.

Methods (1)

  • public NetworkPrefabLoad(ImmutableArray<NetworkPrefab> Registered, ImmutableArray<string> Problems)

    What filling a registry from a build's content produced.

Used by (3)

  • NetworkPrefabContentVixen.Net.Engine.Content
  • NetworkPrefabContentTestsVixen.Net.Engine.Content.Tests
  • NetworkRulesContentTestsVixen.Net.Engine.Content.Tests