public sealed class NetworkBonesReplicatorPuts a pose on the wire.
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Fields and properties (8)
public const int MaxBonesHow many bones one character may replicate.
public ComponentTypeId ComponentTypeWhich component this replicates.
public uint TypeIdThe id this type has on the wire: a hash of its full name, computed at build time.
public string TypeNameThe name, for diagnostics and for the bandwidth attribution panel.
public Channel ChannelUnreliable. A pose is superseded by the next one, like a position.
public int PriorityBelow the transform. Where a character is matters more than how it is folded.
public QueryDescription ChangedQueryA query matching entities with this component, filtered on it having changed.
public ReadOnlySpan<WireLane> LanesThe fixed-width fields Write produces, in the order it produces them.
Methods (3)
public bool Has(World world, Entity entity)Whether an entity has this component at all.
public void Write(World world, Entity entity, ref BitWriter writer)Encodes an entity's component.
public bool Apply(World world, Entity entity, ref BitReader reader)Decodes a component and puts it on an entity, adding it if it is not there.
Used by (4)
- NetworkBonesApplySystemVixen.Net.Animation
- NetworkBonesCaptureSystemVixen.Net.Animation
- NetworkBonesTestsVixen.Net.Animation.Tests
- RotationBlockVixen.Net.Animation