public sealed class NetworkAnimatorReplicatorPuts an animator's state machine position on the wire.
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Fields and properties (11)
public const int MaxParametersHow many parameters are replicated.
public const int TimeBitsHow many bits the normalised time costs.
public static QuantizeRange TimeRangeThe range a normalised time lives in.
public static QuantizeRange SpeedRangeThe range a playback speed lives in.
public ComponentTypeId ComponentTypeWhich component this replicates.
public uint TypeIdThe id this type has on the wire: a hash of its full name, computed at build time.
public string TypeNameThe name, for diagnostics and for the bandwidth attribution panel.
public Channel ChannelUnreliable. The state repeats every tick, so a lost one is a tick late.
public int PriorityWhat to shed last. Higher goes first.
public QueryDescription ChangedQueryA query matching entities with this component, filtered on it having changed.
public ReadOnlySpan<WireLane> LanesThe fixed-width fields Write produces, in the order it produces them.
Methods (3)
public bool Has(World world, Entity entity)Whether an entity has this component at all.
public void Write(World world, Entity entity, ref BitWriter writer)Encodes an entity's component.
public bool Apply(World world, Entity entity, ref BitReader reader)Decodes a component and puts it on an entity, adding it if it is not there.
Used by (3)
- NetworkAnimatorCaptureSystemVixen.Net.Animation
- NetworkAnimatorParametersReplicatorVixen.Net.Animation
- ParameterBlockVixen.Net.Animation