csharp
public enum NavPathStatusHow much of what was asked for a search actually found.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
FailedNothing usable. A bad start or end polygon, or no polygon the filter would cross.
PartialA path to the polygon that got closest, because the destination could not be reached or the caller's buffer ran out. Following it is the right behaviour: an agent that walks as far as it can looks alive, and one that refuses to move because the door is shut does not.
CompleteA path that ends on the polygon that was asked for.
Used by (18)
- CrossTileConnectionTestsVixen.Navigation.Tests
- CrowdVixen.Navigation
- HeightfieldTestsVixen.Navigation.Tests
- NavAreaVolumeTestsVixen.Navigation.Tests
- NavMeshAssetTestsVixen.Navigation.Tests
- NavMeshQueryVixen.Navigation
- NavMeshQueryTestsVixen.Navigation.Tests
- NavPathQueueVixen.Navigation
- NavPathQueueJobTestsVixen.Navigation.Tests
- NavPathQueueTestsVixen.Navigation.Tests
- NavTileCacheTestsVixen.Navigation.Tests
- NavigationAllocationTestsVixen.Navigation.Tests
- OffMeshConnectionTestsVixen.Navigation.Tests
- RegionMergeTestsVixen.Navigation.Tests
- SliceJobVixen.Navigation
- SlotVixen.Navigation
- WatershedTestsVixen.Navigation.Tests
- NavMeshImporterTestsVixen.Editor.Assets.Tests