public struct NavMeshDetailDataWhere one polygon's height detail is, in the tile's detail arrays.
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Remarks
The triangles index the polygon's own vertices and the detail vertices at once: an index below the polygon's vertex count names one of its corners, and anything at or above it names DetailVertices offset by FirstVertex.
The corners are not repeated because a repeated corner is a corner that can disagree with itself. Two polygons meeting along an edge take its endpoints from the same place, so their detail surfaces meet there exactly; a detail mesh with its own copies would meet there only as accurately as the copies were made.
Fields and properties (4)
public int FirstVertexWhere this polygon's added vertices start in DetailVertices.
public int VertexCountHow many it added, over and above its own corners.
public int FirstTriangleWhere its triangles start in DetailTriangles, in triangles.
public int TriangleCountHow many it has.
Used by (9)
- DetailMeshTestsVixen.Navigation.Tests
- NavMeshVixen.Navigation
- NavMeshBakerVixen.Navigation
- NavMeshDebugDrawVixen.Navigation
- NavMeshDebugDrawTestsVixen.Navigation.Tests
- NavMeshTileVixen.Navigation
- NavMeshTileDataVixen.Navigation
- Vixen_Navigation_NavMeshDetailDataSerializerVixen.Navigation
- Vixen_Navigation_NavMeshTileDataSerializerVixen.Navigation