csharp
public struct NavigationStateWhat the crowd did with an entity this frame.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Written by the system, never read by it. Game code and animation read it.
Fields and properties (3)
public Vector3 VelocityHow the entity is moving, in world space.
public Vector3 PositionWhere it is standing, snapped to the mesh.
public CrowdTargetState TargetHow its journey is going.
Used by (2)
- NavigationSystemVixen.Navigation
- NavigationSystemTestsVixen.Navigation.Tests