csharp
public interface IShardGrainOne realm process, from requested to gone. Doc 27 § Grains' spine.
Remarks
Keyed by the ShardId. The state machine is Requested → Starting → Ready → Draining → Stopping → Stopped, with Failed and Lost off the side of it, and every transition below is one edge of that.
Methods (8)
Task<ShardReport> Report()What this shard is.
Task Requested(ShardKey key, ShardCapacity capacity)A decision that this shard should exist.
Task Starting(RealmInstanceId instance, RealmEndpoint endpoint)The placement backend created something.
Task Ready(RealmEndpoint endpoint)The realm loaded its map and is accepting sessions.
Task<ShardState> Heartbeat(ShardHeartbeat sample)The two-second sample, and the shard's own state back.
Task Drain(string reason)Stop taking arrivals and move everyone out at safe moments.
Task Stopped()It ended the way it was asked to.
Task Lost(string detail)It went away without being asked.
Used by (7)
- ClusterGrainsVixen.Live.Realm.Cluster
- FakeClusterVixen.Live.Realm.Cluster.Tests
- FakeShardVixen.Live.Realm.Cluster.Tests
- IRealmGrainsVixen.Live.Realm.Cluster
- MapGrainVixen.Live.Orchestrator
- RealmClusterVixen.Live.Realm.Cluster
- ShardGrainVixen.Live.Orchestrator