csharp
public interface IInputDeviceOne connected device, as the action system sees it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (4)
InputDeviceKind KindWhich family it belongs to.
int DeviceIdThe id its events arrive under, or 0 for the singleton devices.
string NameIts name, for a settings screen.
bool IsConnectedWhether it is still there.
Methods (1)
float ReadValue(InputControl control)Reads one of its controls.
Used by (4)
- GamepadDeviceVixen.Input
- KeyboardDeviceVixen.Input
- MouseDeviceVixen.Input
- TouchDeviceVixen.Input