csharp
public enum MemoryAccessWhere a resource's memory lives and who can reach it.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
DeviceLocalGPU-local, not visible to the CPU. What everything the GPU reads often should be.
HostUploadCPU-writable and GPU-readable — a staging buffer, or per-frame constants.
HostReadbackGPU-writable and CPU-readable — a readback buffer.
Used by (91, showing 40)
- ArenaFrameThirdPersonShooter
- PbrShowcaseGamePbrShowcase
- AccelerationStructureDeviceTestsVixen.Graphics.Golden.Tests
- AssetTextureSourceVixen.Engine.Renderer
- AutoExposureRendererVixen.Rendering.PostFx
- BindlessFrameTestsVixen.Rendering.Tests
- BindlessSamplingDeviceTestsVixen.Graphics.Golden.Tests
- BufferDescriptionVixen.Graphics
- BufferReadbackRendererVixen.Rendering
- BufferTransferTestsVixen.Rendering.Tests
- ClusterCullingDeviceTestsVixen.Graphics.Golden.Tests
- ClusteredLightingTestsVixen.Rendering.Tests
- ClusteredShadingDeviceTestsVixen.Graphics.Golden.Tests
- DescriptorBindingTestsVixen.Rendering.Tests
- DrawCompactionTestsVixen.Rendering.Tests
- EffectConstantsVixen.Rendering
- EnvironmentTextureVixen.Rendering
- FixtureVixen.Graphics.Golden.Tests
- FoliageCullPassVixen.Rendering.Terrain
- ForwardFrameTestsVixen.Rendering.Tests
- ForwardLightingRenderFeatureVixen.Rendering
- GeometryBufferVixen.Rendering
- GlDeviceVixen.Graphics.OpenGL
- GlDeviceTestsVixen.Graphics.OpenGL.Tests
- GlReplayTestsVixen.Graphics.OpenGL.Tests
- GlobalDistanceFieldTextureVixen.Rendering
- GpuClusterRasterVixen.Rendering
- GpuClusterSoftwareRasterVixen.Rendering
- GpuClusterVisibilityVixen.Rendering
- GpuDrawArgumentsVixen.Rendering
- GpuVisibilityGroupVixen.Rendering
- GpuVisibilityGroupTestsVixen.Rendering.Tests
- GpuVisibilityTilesVixen.Rendering
- GrassDispatchVixen.Rendering.Terrain
- GrassDrawPassVixen.Rendering.Terrain
- ImpostorBakeVixen.Rendering
- ImpostorCapturePassVixen.Rendering
- ImpostorCapturePassTestsVixen.Rendering.Tests
- IrradianceCubeCaptureVixen.Rendering
- IrradianceFieldTextureVixen.Rendering