csharp
public enum LoadActionWhat happens to an attachment when a render pass begins.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
LoadKeep what is there.
ClearFill it with the clear value.
DontCareDo not care — the pass overwrites every pixel.
Used by (52, showing 40)
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- TriangleGameHelloTriangle
- UiHostHelloUi
- VideoGameVideoPlayback
- VirtualGeometryGameVirtualGeometry
- ColourAttachmentVixen.Graphics
- CompositorImageTestsVixen.Graphics.Golden.Tests
- DebugDrawImageTestsVixen.Graphics.Golden.Tests
- DepthPrepassTestsVixen.Rendering.Tests
- DepthStencilAttachmentVixen.Graphics
- EditorGizmoFacingDeviceTestsVixen.Graphics.Golden.Tests
- FullScreenAssetVixen.Rendering
- FullScreenRendererVixen.Rendering
- GlAttachmentVixen.Graphics.OpenGL
- GlCommandListTestsVixen.Graphics.OpenGL.Tests
- GlDeviceVixen.Graphics.OpenGL
- GlReplayTestsVixen.Graphics.OpenGL.Tests
- GoldenImageTestsVixen.Graphics.Golden.Tests
- GraphAttachmentVixen.Graphics.RenderGraph
- ImpostorBakeVixen.Rendering
- IrradianceCubeCaptureVixen.Rendering
- LineImageTestsVixen.Graphics.Golden.Tests
- NativeWebGpuTestsVixen.Graphics.WebGPU.Tests
- PipelineStateImageTestsVixen.Graphics.Golden.Tests
- RenderGraphPassBuilderVixen.Graphics.RenderGraph
- RenderGraphTestsVixen.Graphics.RenderGraph.Tests
- RenderPassAssetVixen.Rendering
- RenderPassRendererVixen.Rendering
- ResourceDescriptionTestsVixen.Graphics.Tests
- ShadowAtlasTileDeviceTestsVixen.Graphics.Golden.Tests
- ShadowMapRendererVixen.Rendering
- SurfaceCardCaptureVixen.Rendering
- TypeRegistrationVixen.Rendering
- UiFrameLifetimeTestsVixen.Graphics.Golden.Tests
- UiImageTestsVixen.Graphics.Golden.Tests
- ValidationCleanTestsVixen.Graphics.Vulkan.Tests
- VideoRenderTargetVixen.Video.Rendering
- VirtualShadowRendererVixen.Rendering
- VisibilityBufferRendererVixen.Rendering
- Vixen_Rendering_Compositor_FullScreenAssetSerializerVixen.Rendering