csharp
public readonly record struct ComputePipelineDescriptionWhat to create a compute pipeline from.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
public ShaderHandle ComputeThe compute shader.
public PipelineLayoutHandle LayoutThe descriptor sets and push constants it expects.
public string NameA name for the debugger and the validation layers.
Methods (2)
public ComputePipelineDescription(ShaderHandle Compute, PipelineLayoutHandle Layout, string Name = "")What to create a compute pipeline from.
public void Validate()Checks the description is one a backend could compile.
Used by (6)
- GlDeviceVixen.Graphics.OpenGL
- GlPipelineVixen.Graphics.OpenGL
- IGraphicsDeviceVixen.Graphics
- NullDeviceVixen.Graphics.Null
- VulkanDeviceVixen.Graphics.Vulkan
- WebGpuDeviceVixen.Graphics.WebGPU