csharp
public readonly record struct AccelerationStructureSizesHow much memory one build needs, asked of the device before anything is created.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (2)
public long StructureThe structure's own size — Size.
public long ScratchThe build's working memory — a Storage + ShaderDeviceAddress buffer the caller provides to BuildAccelerationStructure.
Methods (1)
public AccelerationStructureSizes(long Structure, long Scratch)How much memory one build needs, asked of the device before anything is created.
Used by (7)
- AccelerationStructureDeviceTestsVixen.Graphics.Golden.Tests
- AccelerationStructureTestsVixen.Graphics.Null.Tests
- GlDeviceVixen.Graphics.OpenGL
- IGraphicsDeviceVixen.Graphics
- NullDeviceVixen.Graphics.Null
- VulkanDeviceVixen.Graphics.Vulkan
- WebGpuDeviceVixen.Graphics.WebGPU