csharp
public readonly record struct AccelerationStructureInstancesInstance geometry for a top-level build.
Remarks
⚠ The buffer must carry AccelerationStructureInput and ShaderDeviceAddress, like a bottom-level build's geometry.
Fields and properties (3)
public BufferHandle BufferPacked AccelerationStructureInstance records.
public long OffsetWhere the first starts, in bytes.
public int CountHow many.
Methods (1)
public AccelerationStructureInstances(BufferHandle Buffer, long Offset, int Count)Instance geometry for a top-level build.
Used by (4)
- AccelerationStructureBuildInputVixen.Graphics
- NullCommandListVixen.Graphics.Null
- NullDeviceVixen.Graphics.Null
- VulkanDeviceVixen.Graphics.Vulkan