csharp
public readonly record struct WgpuTextureDescriptorWhat to create a WebGPU texture as.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (9)
public WgpuTextureFormat FormatIts format.
public int WidthIts width in texels.
public int HeightIts height in texels.
public int DepthOrArrayLayersIts depth, or its array layer count.
public int MipLevelCountHow many mip levels.
public int SampleCountHow many samples per texel.
public WgpuTextureDimension DimensionIts shape.
public WgpuTextureUsage UsageEverything it will be used for.
public string LabelA name for the debugger.
Methods (1)
public WgpuTextureDescriptor(WgpuTextureFormat Format, int Width, int Height, int DepthOrArrayLayers, int MipLevelCount, int SampleCount, WgpuTextureDimension Dimension, WgpuTextureUsage Usage, string Label = "")What to create a WebGPU texture as.
Used by (5)
- FakeWebGpuBindingVixen.Graphics.WebGPU.Tests
- IWebGpuBindingVixen.Graphics.WebGPU
- NativeWebGpuBindingVixen.Graphics.WebGPU
- WebGpuConversionTestsVixen.Graphics.WebGPU.Tests
- WebGpuConversionsVixen.Graphics.WebGPU