csharp
public readonly record struct GlDeviceOptionsWhat to build a GlDevice out of.
No guide page documents this yet — the page shows what the code says about itself.
Fields and properties (3)
public IGlApi ApiThe GL entry points, already current on this thread.
public Action? PresentWhat to call to present the default framebuffer, or for a device that only renders offscreen.
public int FramesInFlightHow many frames may be recorded before the first has to finish.
Methods (1)
public GlDeviceOptions(IGlApi Api, Action? Present = null, int FramesInFlight = 2)What to build a GlDevice out of.
Used by (1)
- GlDeviceVixen.Graphics.OpenGL