csharp
public record class TransferSettingsWhat a transfer is allowed to carry and what the target can hold.
Fields and properties (4)
public bool KeepTexCoordsWhether the source's texture coordinates are interpolated onto the output.
public int MaxInfluencesHow many bones may hold one output vertex.
public float SmoothingAngleThe angle, in degrees, above which two output faces do not share a shading normal.
public bool TransferGroupsWhether face groups are reassigned by majority of covered area.
Used by (5)
- AttributeTransferVixen.Geometry.Remeshing
- AttributeTransferTestsVixen.Geometry.Remeshing.Tests
- RemeshSettingsVixen.Geometry.Remeshing
- RemesherVixen.Geometry.Remeshing
- SymmetryPassVixen.Geometry.Remeshing