csharp
public readonly record struct SkinInfluenceOne bone's hold on one vertex.
Remarks
⚠ The bone index is opaque and that is deliberate. A remesher that understood a skeleton would need one, and docs/plan/41-automatic-retopology.md § D2 puts this assembly below anything that has one. A weight is a number attached to an integer; the integer means whatever the caller's rig says it means, and it survives the remesh unchanged.
Fields and properties (2)
public int BoneWhich bone, indexed as the caller's skeleton is. Never interpreted here.
public float WeightHow much of the vertex it moves, in [0, 1].
Methods (1)
public SkinInfluence(int Bone, float Weight)One bone's hold on one vertex.
Used by (6)
- AttributeMirrorVixen.Geometry.Remeshing
- AttributeTransferVixen.Geometry.Remeshing
- AttributeTransferTestsVixen.Geometry.Remeshing.Tests
- SkinBindingVixen.Geometry.Remeshing
- SymmetryTransferTestsVixen.Geometry.Remeshing.Tests
- TransferFixturesVixen.Geometry.Remeshing.Tests