Vixen
c7401864
csharp
public sealed class GameplayTagTableBuilder

Composes a GameplayTagTable out of the names a content build collected.

Read the guide page for this →

Remarks

Add names in any order, including duplicates and children whose parents were never mentioned — Damage.Fire.Burn implies Damage and Damage.Fire, and the builder adds them, because a tag tree with a hole in it cannot be walked in pre-order and a designer writing one leaf should not have to declare its ancestors.

⚠ What it refuses is what a vocabulary's builder is for. Two names differing only in case, and two names whose Symbol collides, are both accepted silently by everything downstream and are both content bugs with no symptom until a rule matches the wrong thing. Refusing here turns each into a build error naming both spellings — the discipline BlackboardLayoutBuilder and MoveSet.Compose already follow.

Fields and properties (1)

  • public int Count

    How many distinct tags have been named so far, implied parents included.

Methods (3)

Used by (9)

  • DefinitionCatalogBuilderVixen.Gameplay
  • EffectSetTestsVixen.Gameplay.Tests
  • GameplaySubjectTestsVixen.Gameplay.Tests
  • GameplayTagQueryTestsVixen.Gameplay.Tests
  • GameplayTagSetTestsVixen.Gameplay.Tests
  • GameplayTagTableVixen.Gameplay
  • GameplayTagTableTestsVixen.Gameplay.Tests
  • MatchmakerTestsVixen.Live.Matchmaking.Tests
  • RequirementTestsVixen.Gameplay.Tests