csharp
public sealed class ProgressionModuleThe progression library as a module a game composes.
Remarks
Five definition types and no stats. A level is not an attribute — it is a durable number a requirement asks about, and making it one would put it in the modifier algebra where a buff could raise it.
Fields and properties (4)
public const string ProfessionRootThe tag every profession's tag sits under.
public const string FactionRootThe tag every faction's tag sits under.
public const string SpecialisationRootThe tag every specialisation's tag sits under.
public string NameWhat it is called, in a diagnostic and in the composition report.
Methods (1)
public void Configure(GameplayModuleBuilder builder)Declares what it brings.
Used by (2)
- MmoModulesMmo.Shared
- ProgressionModuleTestsVixen.Gameplay.Progression.Tests