csharp
public sealed class PityPolicyDefinitionHow a run of bad luck becomes a guarantee.
Remarks
A first-class field rather than a game's private counter — doc 28 § Loot — because it is durable state, and a pity counter that resets on a realm crash is a support ticket.
⚠ Every member is settable, for the YAML binder's reason — see ModifierDefinition.
Fields and properties (3)
public int AttemptsBeforeHow many failed attempts pass before the chance starts rising.
public float RampPerAttemptHow much is added to the chance for each attempt past that.
public int GuaranteedAtHow many failed attempts make the next one certain. Zero is never.
Used by (12)
- ContentVixen.Editor.Gameplay.Loot.Tests
- LootSimulatorVixen.Editor.Gameplay.Loot
- LootTableModelVixen.Editor.Gameplay.Loot
- LootTableModelTestsVixen.Editor.Gameplay.Loot.Tests
- ContentVixen.Gameplay.Loot.Tests
- LootEvaluatorVixen.Gameplay.Loot
- LootTableVixen.Gameplay.Loot
- LootTableDefinitionVixen.Gameplay.Loot
- PityTestsVixen.Gameplay.Loot.Tests
- TypeRegistrationVixen.Gameplay.Loot
- Vixen_Gameplay_Loot_LootTableDefinitionSerializerVixen.Gameplay.Loot
- Vixen_Gameplay_Loot_PityPolicyDefinitionSerializerVixen.Gameplay.Loot