csharp
public sealed class LootResultWhat one drop event produced.
Fields and properties (5)
public static LootResult EmptyNothing dropped.
public ulong EventIdWhat caused it. The one number a roll is reproducible from.
public ulong PlayerWhose roll it was, for a personal drop.
public IReadOnlyList<LootDrop> DropsWhat dropped, in the order it was rolled.
public bool IsSomeWhether anything dropped at all.
Methods (1)
public IReadOnlyList<ItemInstance> Materialise(ItemLibrary items)Turns the drops into instances.
Used by (6)
- LootSimulatorVixen.Editor.Gameplay.Loot
- LootSimulatorTestsVixen.Editor.Gameplay.Loot.Tests
- LootDistributionTestsVixen.Gameplay.Loot.Tests
- LootEvaluatorVixen.Gameplay.Loot
- LootRollTestsVixen.Gameplay.Loot.Tests
- PityTestsVixen.Gameplay.Loot.Tests