csharp
public record class AffixDefinitionOne rollable modifier an item can carry.
Fields and properties (7)
public string DisplayNameWhat it is called in the UI — of Power.
public float WeightHow likely it is against the other affixes in its pool.
public int MinimumItemLevelThe lowest item level it appears on.
public int MaximumItemLevelThe highest item level it appears on. Zero is no ceiling.
public List<ItemStatDefinition> StatsWhat it does, with its ranges.
public List<string> TagsWhat this affix is — Affix.Suffix.OfPower.
public List<string> RequiredItemTagsTag prefixes the item must match for this to be rollable on it.
Methods (1)
public override void CollectTags(ICollection<string> tags)Every tag this definition mentions, so the content build can bake the tag table.
Used by (6)
- AffixTemplateVixen.Gameplay.Items
- ContentVixen.Gameplay.Items.Tests
- ItemLibraryVixen.Gameplay.Items
- ItemsModuleVixen.Gameplay.Items
- TypeRegistrationVixen.Gameplay.Items
- Vixen_Gameplay_Items_AffixDefinitionSerializerVixen.Gameplay.Items