csharp
public sealed class EconomyModuleThe economy library as a module a game composes.
Remarks
Two definition types and no stats. A currency is not an attribute: it is a durable number a requirement asks about, and making it one would put it in the modifier algebra where a buff could mint gold.
Fields and properties (2)
public const string CurrencyRootThe tag every currency's tag sits under.
public string NameWhat it is called, in a diagnostic and in the composition report.
Methods (1)
public void Configure(GameplayModuleBuilder builder)Declares what it brings.
Used by (1)
- MmoModulesMmo.Shared