csharp
public readonly record struct ChatMessageA message that has passed the filters and is on its way.
Fields and properties (6)
public PlayerId SenderWho said it.
public ChatChannel ChannelWhich channel.
public string TextWhat it says now, which is not always what was typed.
public DefId SceneWhich map it was said on.
public PlayerId RecipientWho it is for, on a direct channel.
public ulong SequenceWhich message of the router's this is — what a client orders by.
Methods (1)
public ChatMessage(PlayerId Sender, ChatChannel Channel, string Text, DefId Scene, PlayerId Recipient, ulong Sequence)A message that has passed the filters and is on its way.
Used by (5)
- ChatDeliveryVixen.Gameplay.Chat
- ChatRouterVixen.Gameplay.Chat
- ChatRouterTestsVixen.Gameplay.Chat.Tests
- EverybodyVixen.Gameplay.Chat.Tests
- IChatAudienceVixen.Gameplay.Chat