csharp
public struct WorldTransformWhere an entity is in the world. Derived every frame from the hierarchy.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Never written by game code. TransformSystem owns it, and anything that writes it directly will have its write thrown away the next time an ancestor moves.
Fields and properties (2)
Used by (48, showing 40)
- ArenaThirdPersonShooter
- AudioEventSystemTestsVixen.Audio.Tests
- AudioSystemVixen.Audio
- AudioSystemTestsVixen.Audio.Tests
- BehaviorTestsVixen.Engine.Tests
- CameraDirectorTestsVixen.Engine.Tests
- CameraExtractionSystemVixen.Rendering
- CameraExtractionTestsVixen.Rendering.Tests
- CameraMathVixen.Engine
- HierarchyVixen.Engine
- LightExtractionSystemVixen.Rendering
- LightExtractionTestsVixen.Rendering.Tests
- MeshExtractionSystemVixen.Rendering
- MeshExtractionTestsVixen.Rendering.Tests
- MultipleListenerTestsVixen.Audio.Tests
- PostProcessVolumeSystemVixen.Rendering
- PostProcessVolumeTestsVixen.Rendering.Tests
- ReverbZoneSystemTestsVixen.Audio.Tests
- SceneAndPrefabTestsVixen.Engine.Tests
- SceneContentVixen.Engine
- TransformVixen.Engine
- TransformSystemVixen.Engine
- TransformSystemTestsVixen.Engine.Tests
- VfxExtractionSystemVixen.Rendering
- VfxExtractionTestsVixen.Rendering.Tests
- VirtualCameraSystemVixen.Engine
- VirtualGeometryExtractionTestsVixen.Rendering.Tests
- WorldRendererTestsVixen.Engine.Renderer.Tests
- WorldSerializerTestsVixen.Engine.Tests
- WorldTransformColumnVixen.Engine
- BlockoutBooleanVixen.Editor.Blockout
- BlockoutCreateVixen.Editor.Blockout
- BlockoutGeometryVixen.Editor.Blockout
- BlockoutSurfacesVixen.Editor.Blockout
- ComponentGizmosVixen.Editor.SceneView
- EditorApplicationVixen.Editor.App
- EntityGizmoTargetVixen.Editor.SceneView
- HostedRendererTestsVixen.App.Tests
- MeshExportVixen.Editor.SceneView
- MeshGizmoTargetVixen.Editor.SceneView