csharp
public struct SiblingAn entity's place in its parent's child list.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Intrusive and doubly linked, so adding or removing a child is O(1) with no allocation — the property that makes reparenting cheap enough to do in gameplay code rather than only at load.
Fields and properties (2)
Used by (9)
- EnumeratorVixen.Engine
- HierarchyVixen.Engine
- HierarchyTestsVixen.Engine.Tests
- PrefabVixen.Engine
- SiblingOrderTestsVixen.Engine.Tests
- TransformSystemVixen.Engine
- WorldSerializerVixen.Engine
- SubtreeSnapshotVixen.Editor.SceneView
- WorldSnapshotVixen.Editor.SceneView