Vixen
02b45cc4
csharp
public struct ViewTarget

The shot that shows a player what they are driving. Absent when nothing does.

Read the guide page for this →

As a component

Size
16 bytes — 585 rows in a 16 KB chunk, alone on the archetype

Remarks

Unreal's view target, and the reason this document needs no camera manager: possession writes CameraTargets onto this shot, and [26](../../../docs/plan/26-virtual-cameras.md)'s director blends to it because the answer changed. There is no SetViewTarget call, no blend curve to pass and nothing to remember to undo.

⚠ Not [DataContract], for the reason Possessing gives.

Fields and properties (1)

  • public Entity Shot

    The VirtualCamera entity that watches this player's pawn.

Used by (4)

  • PlayerVixen.Engine
  • PossessionSystemVixen.Engine
  • PossessionTestsVixen.Engine.Tests
  • TypeRegistrationVixen.Engine