csharp
public struct ViewTargetThe shot that shows a player what they are driving. Absent when nothing does.
As a component
- Size
- 16 bytes — 585 rows in a 16 KB chunk, alone on the archetype
Remarks
Unreal's view target, and the reason this document needs no camera manager: possession writes CameraTargets onto this shot, and [26](../../../docs/plan/26-virtual-cameras.md)'s director blends to it because the answer changed. There is no SetViewTarget call, no blend curve to pass and nothing to remember to undo.
⚠ Not [DataContract], for the reason Possessing gives.
Fields and properties (1)
public Entity ShotThe VirtualCamera entity that watches this player's pawn.
Used by (4)
- PlayerVixen.Engine
- PossessionSystemVixen.Engine
- PossessionTestsVixen.Engine.Tests
- TypeRegistrationVixen.Engine