csharp
public struct PossessingWhat a controller is driving. Absent when it is driving nothing.
As a component
- Size
- 16 bytes — 585 rows in a 16 KB chunk, alone on the archetype
Remarks
Absent rather than Null, so "is possessing something" is an archetype question and the driven controllers can be found with a mask test — the same argument Parent makes for roots.
⚠ Not [DataContract], so no scene can carry one. An entity handle names a slot in the world that issued it and means nothing in another — the line CameraTargets and PhysicsBody are already on. A scene therefore places pawns and shots, and something running in the world decides who drives what.
Fields and properties (1)
public Entity PawnThe pawn.
Used by (5)
- LocalPlayerSystemVixen.Net.Engine
- PlayerVixen.Engine
- PossessionSystemVixen.Engine
- PossessionTestsVixen.Engine.Tests
- TypeRegistrationVixen.Engine