csharp
public readonly record struct PlayerCameraThe two entities a player's camera is made of.
Remarks
Two entities and not one, because [26](../../../docs/plan/26-virtual-cameras.md) separates "where a point of view is" from "which point of view is live". A game adding a second shot for a cutscene gives it a higher priority on the same channel and never touches either of these.
Fields and properties (2)
Methods (1)
Used by (3)
- PlayerRigThirdPersonShooter
- PlayerCameraTestsVixen.Engine.Tests
- PlayerCamerasVixen.Engine