public struct TrackedDollyBodyKeeps the camera on a spline, at a position along it.
Remarks
Cinemachine's Tracked Dolly, and [docs/plan/26]'s largest owed item. That document declined to invent a spline for it — "it would make it the second spline in the engine the moment anything else needs one" — and [docs/plan/31 § T8] is that moment. One asset, two consumers: this and the roads that deform a terrain.
⚠ The track is named, not held. A scene is read by a world that has not run yet, so a handle would name a slot nobody has issued. VirtualCameraSystem.Splines is where the name is resolved, and a camera whose track cannot be found holds its position rather than jumping to the origin.
⚠ Position is a distance in metres, not a parameter. A camera moving at a constant parameter rate speeds up through the wide-open segments of its own track and crawls through the tight ones, which is the classic bug in every dolly ever written — Spline.EvaluateAtDistance is the one that moves at a constant speed.
Fields and properties (5)
public string TrackWhich spline asset the camera rides, by name.
public float PositionHow far along it, in metres. Clamped to the track, or wrapped if it is closed.
public DollyMode ModeHow the position is decided.
public Vector3 OffsetAn offset from the track, in the curve's own frame: X is its side, Y its up.
public Vector3 DampingHow long the camera takes to remove 99 % of its error, on each of the track's axes.
Methods (2)
public static TrackedDollyBody On(string track, float position = 0)A camera riding a named track, driven by the author.
public static TrackedDollyBody Following(string track, float damping = 0.4)A camera that slides along a track to stay beside what it follows.
Used by (6)
- ComponentRegistrationVixen.Engine
- TrackedDollyTestsVixen.Engine.Tests
- TypeRegistrationVixen.Engine
- VirtualCameraSystemVixen.Engine
- Vixen_Engine_Cameras_TrackedDollyBodySerializerVixen.Engine
- MaterialIconsVixen.Editor.App