csharp
public interface ICameraOcclusionWhat the engine asks when a shot wants to know whether it can see its subject.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
The seam CameraOcclusion is built on, and the only thing the camera system needs to know about a world's solidity. A Vixen.Physics-backed implementation is four lines over a sphere cast; a game with simpler geometry can do better than that.
Methods (1)
Used by (3)
- ArenaCameraOcclusionThirdPersonShooter
- VirtualCameraSystemVixen.Engine
- WallVixen.Engine.Tests