csharp
public struct HardLookAimPoints the camera straight at the target, every frame, exactly.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
No dead zone, no damping, no framing. What a debug view, a lock-on and a turret camera want, and the thing to reach for when a composer's lag is being blamed for something else.
Fields and properties (1)
public Vector3 TrackedOffsetAn offset added to the target's position before aiming, in world space.
Used by (9)
- CameraDirectorTestsVixen.Engine.Tests
- ComponentRegistrationVixen.Engine
- PlayerCamerasVixen.Engine
- TypeRegistrationVixen.Engine
- VirtualCameraSystemVixen.Engine
- VirtualCameraTestsVixen.Engine.Tests
- VirtualCamerasVixen.Engine
- Vixen_Engine_Cameras_HardLookAimSerializerVixen.Engine
- MaterialIconsVixen.Editor.App