csharp
public struct HardLockBodyPuts the camera exactly on the target, with no damping and no argument.
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Remarks
A first-person camera, a camera bone driven by an animation, a camera on a rail that something else moves. There is nothing to damp because there is no error: the camera is where the target is, this frame, exactly.
Fields and properties (2)
public Vector3 OffsetAn offset from the target.
public bool InTargetSpaceWhether Offset is in the target's axes rather than the world's.
Used by (9)
- CameraDirectorTestsVixen.Engine.Tests
- ComponentRegistrationVixen.Engine
- PlayerCamerasVixen.Engine
- TypeRegistrationVixen.Engine
- VirtualCameraSystemVixen.Engine
- VirtualCameraTestsVixen.Engine.Tests
- VirtualCamerasVixen.Engine
- Vixen_Engine_Cameras_HardLockBodySerializerVixen.Engine
- MaterialIconsVixen.Editor.App