Vixen
02b45cc4
csharp
public struct HardLockBody

Puts the camera exactly on the target, with no damping and no argument.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

A first-person camera, a camera bone driven by an animation, a camera on a rail that something else moves. There is nothing to damp because there is no error: the camera is where the target is, this frame, exactly.

Fields and properties (2)

  • public Vector3 Offset

    An offset from the target.

  • public bool InTargetSpace

    Whether Offset is in the target's axes rather than the world's.

Used by (9)

  • CameraDirectorTestsVixen.Engine.Tests
  • ComponentRegistrationVixen.Engine
  • PlayerCamerasVixen.Engine
  • TypeRegistrationVixen.Engine
  • VirtualCameraSystemVixen.Engine
  • VirtualCameraTestsVixen.Engine.Tests
  • VirtualCamerasVixen.Engine
  • Vixen_Engine_Cameras_HardLockBodySerializerVixen.Engine
  • MaterialIconsVixen.Editor.App