Vixen
02b45cc4
csharp
public struct FollowBody

Keeps the camera at a fixed offset from what it follows.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

The workhorse, and Cinemachine's Transposer. Everything it does is in Binding's frame: the offset is measured in it, and each damping time in Damping applies to one of its axes.

Fields and properties (3)

  • public Vector3 Offset

    Where the camera sits relative to the target, in Binding's axes.

  • public CameraBinding Binding

    Which frame Offset and Damping are in.

  • public Vector3 Damping

    How long the camera takes to remove 99 % of its error on each of the binding's axes.

Methods (1)

  • public static FollowBody Behind(float distance, float height, float damping = 0.5)

    A camera a set distance behind and above the target, swinging round as it turns.

Used by (8)

  • CameraDirectorTestsVixen.Engine.Tests
  • ComponentRegistrationVixen.Engine
  • TypeRegistrationVixen.Engine
  • VirtualCameraSystemVixen.Engine
  • VirtualCameraTestsVixen.Engine.Tests
  • VirtualCamerasVixen.Engine
  • Vixen_Engine_Cameras_FollowBodySerializerVixen.Engine
  • MaterialIconsVixen.Editor.App