public static class CameraNoiseSignalThe noise the six channels are sampled from.
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Remarks
Value noise over a one-dimensional lattice, for the reason VfxNoise gives for choosing it over Perlin and simplex — no gradient table to hold, hand around or disagree about — plus one this side cares about more: the range of value noise is exactly the range of its lattice values, so an amplitude is a hard bound. Gradient noise's peak is a number you look up and hope for, and "the shake is 5 cm, except occasionally" is not something a designer framing a shot near geometry can work with.
Quintic interpolation, so the first and second derivatives vanish at the lattice points and the motion has no corners in it. A camera is the one place where a discontinuous derivative is plainly visible: the eye reads it as a knock rather than as a wobble.
Methods (2)
Used by (2)
- VirtualCameraSystemVixen.Engine
- VirtualCameraTestsVixen.Engine.Tests