public sealed class MeshOutputNodeParticles drawn as instances of a mesh.
As a graph node
- Create menu
- Vfx/Output/Mesh
Remarks
Which mesh is the emitter's, not this node's. A .vxvfx says how particles move; the same debris effect is worn by the rock, the crate and the glass, so the asset sits on VfxEmitter.Mesh beside the effect reference. This node says only that the particles are geometry rather than quads, and which way that geometry is turned.
⚠ The mesh's local +Y is the axis that gets aligned, which is the same axis a velocity-aligned billboard stretches along. A model built the other way up is a rotation in the asset rather than a flag here.
Fields and properties (4)
public Flow InWhere the blocks connect.
public Bool AlignToVelocityWhether each instance's +Y follows its own velocity.
public Float3 AxisA fixed world axis to align +Y to, or zero for none.
public static NodeTypeDefinition DefinitionWhat this node type is, for the registry. Generated.
Methods (2)
protected internal override void Contribute(VfxGraphBuilder builder)Adds whatever this node contributes.
public override void Bind(NodeBinding binding)Fills the port fields from what the compiler resolved. Generated.
Used by (1)
- NodeTypesVixen.Editor.VfxGraph