csharp
public sealed class LightOutputNodeParticles that light the scene rather than being drawn in it.
No guide page documents this yet — the page shows what the code says about itself.
As a graph node
- Create menu
- Vfx/Output/Light
Fields and properties (4)
public Flow InWhere the blocks connect.
public Scalar IntensityHow bright a particle at full alpha is.
public Scalar RangeHow far a particle of unit size reaches.
public static NodeTypeDefinition DefinitionWhat this node type is, for the registry. Generated.
Methods (2)
protected internal override void Contribute(VfxGraphBuilder builder)Adds whatever this node contributes.
public override void Bind(NodeBinding binding)Fills the port fields from what the compiler resolved. Generated.
Used by (1)
- NodeTypesVixen.Editor.VfxGraph