csharp
public sealed class EffectNodeThe effect itself: how many particles it may have, and how they are drawn.
No guide page documents this yet — the page shows what the code says about itself.
As a graph node
- Create menu
- Vfx/Effect
Remarks
One per graph. It is not a block — it contributes no operation — and it is here because a capacity and a renderer are properties of the effect that have to be authored somewhere, and a node is the only place a graph has.
Fields and properties (3)
public Flow InWhere the blocks feeding this effect connect.
public Scalar CapacityThe most particles that may be alive at once.
public static NodeTypeDefinition DefinitionWhat this node type is, for the registry. Generated.
Methods (2)
protected internal override void Contribute(VfxGraphBuilder builder)Adds whatever this node contributes.
public override void Bind(NodeBinding binding)Fills the port fields from what the compiler resolved. Generated.
Used by (1)
- NodeTypesVixen.Editor.VfxGraph