csharp
public enum FoliageReapplyWhich of a type's settings a Reapply stroke re-rolls.
Remarks
⚠ Flags, and a checkbox per property is exactly how Unreal does it. "Re-roll the scale and leave everything else" is the operation an artist wants after changing a scale range, and a Reapply that re-rolled the position too would move a forest somebody had already thinned by hand.
Fields and properties (5)
NoneNothing, which is a stroke that does nothing and says so.
ScaleRe-roll each instance's scale from the type's current range.
YawRe-roll its heading.
AlignmentRe-align it to the surface it stands on, at the type's current strength.
FiltersDrop instances the type's filters would now refuse.
Used by (4)
- Describes_Vixen_Editor_Terrain_FoliageSettingsVixen.Editor.Terrain
- FoliageEditVixen.Editor.Terrain
- FoliageModeTestsVixen.Editor.Terrain.Tests
- FoliageSettingsVixen.Editor.Terrain