public static class ShowFlagsThe show flags as a list, so a menu is generated rather than written twice.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ Generated from this, the same bargain PrimitiveShapes.All makes. A flag added to SceneShow and to All appears in the Show menu, in the viewport's overlay popover and in the palette without any of the three being edited — and a flag added to the enum alone appears in none of them, which is the failure that is visible immediately rather than the one that is not.
Fields and properties (1)
public static IReadOnlyList<SceneShow> AllEvery flag a user can toggle, in the order they are offered.
Methods (4)
public static string NameOf(SceneShow flag)What a flag is called in a menu.
public static SceneShow Parse(IEnumerable<string> slugs)The flags a set of slugs names, ignoring any it does not recognise.
public static List<string> Slugs(SceneShow show)A set of flags as the slugs Parse reads back.
public static string SlugOf(SceneShow flag)What a flag is called in a command id.
Used by (3)
- EditorApplicationVixen.Editor.App
- ViewportIdsVixen.Editor.App
- ViewportStateTestsVixen.Editor.SceneView.Tests