csharp
public readonly record struct PrefabLinkWhere one entity in a scene came from.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ The template is named by the file's id and not by a handle. A prefab is a document that may not be open, and even when it is, its entities live in a different world — so a handle would name a slot in the wrong world. EntityId is exactly the identity that survives that, which is why the scene format has one.
Fields and properties (2)
Methods (1)
Used by (11)
- DropIntoSceneTestsVixen.Editor.App.Tests
- ItemVixen.Editor.SceneView
- PrefabInspectorTestsVixen.Editor.AssetEditors.Tests
- PrefabInstanceTestsVixen.Editor.AssetEditors.Tests
- PrefabInstancesVixen.Editor.SceneView
- PrefabPlacementTestsVixen.Editor.AssetEditors.Tests
- PrefabSerializationTestsVixen.Editor.SceneView.Tests
- PrefabSourceVixen.Editor.AssetEditors
- SceneDocumentVixen.Editor.SceneView
- SceneSerializerVixen.Editor.SceneView
- SubtreeSnapshotVixen.Editor.SceneView