csharp
public enum OrbitPivotWhat an orbit swings around.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Blender's Orbit Around Selection, and it is a preference because both answers are right for different work. The view's own pivot is predictable — the thing in the middle of the pane stays in the middle — and the selection is what you want the moment you are working on something that is not in the middle, which is most of the time.
Fields and properties (2)
ViewThe camera's own pivot, which is what focus and pan move.
SelectionWhatever is selected, falling back to the view's pivot when nothing is.
Used by (3)
- EditorApplicationVixen.Editor.App
- NavigationTestsVixen.Editor.SceneView.Tests
- SceneViewportVixen.Editor.SceneView