csharp
public sealed class MemoryProvidersWhere the memory view's numbers come from, for the arenas this assembly cannot see into.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ Two delegates rather than two references, and the reason is layering. GPU heap usage is the graphics backend's — VK_EXT_memory_budget on Vulkan, residency on D3D12 — and asset residency is the editor's asset database. A profiler assembly that referenced both would be a panel that cannot be tested without a device and a project on disk, which is the bargain every other model here refuses to make.
Fields and properties (2)
Used by (5)
- DiagnosticsModuleVixen.Editor.Diagnostics
- EditorApplicationVixen.Editor.App
- MemorySnapshotVixen.Editor.Profiler
- MemoryViewVixen.Editor.Profiler
- StatisticsAndMemoryTestsVixen.Editor.Profiler.Tests