public interface IEditorPluginWhat a plugin implements. One public type per assembly, with a parameterless constructor.
Remarks
Two methods, and the second is usually empty. Everything registered through PluginContext is undone for the plugin when it is unloaded, so a plugin that only adds commands, panels and menu entries needs no teardown at all. Deactivate is for what the context cannot know about: a file watcher, a socket, a background thread.
⚠ The constructor runs before Activate and should do nothing. A plugin whose constructor throws is a plugin the loader cannot report against as precisely, and one whose constructor touches the editor is one that ran before its dependencies did.
Methods (2)
void Activate(PluginContext context)Adds everything the plugin contributes.
void Deactivate()Releases what the registration scope does not know about.
Used by (12)
- AssetEditorsModuleVixen.Editor.AssetEditors
- BlockoutModuleVixen.Editor.Blockout
- DiagnosticsModuleVixen.Editor.Diagnostics
- EditorApplicationVixen.Editor.App
- EditorModulesVixen.Editor.Host
- LoadedPluginVixen.Editor.Plugin
- LoadingTestsVixen.Editor.Plugin.Tests
- ModuleVixen.Editor.Plugin.Tests
- PluginHostVixen.Editor.Plugin
- ScriptModuleVixen.Editor.Scripts
- ScriptsModuleVixen.Editor.Scripts
- TerrainModuleVixen.Editor.Terrain