csharp
public interface ISubGraphSourceWhere a graph's sub-graphs are found, by node-type path.
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Remarks
An interface rather than a dictionary parameter, because the editor resolves a sub-graph through the asset database and a test resolves it from three graphs it built by hand, and inlining should not know the difference.
Methods (1)
bool TryGet(string type, out NodeGraphModel? graph)The graph a node type stands for, if it stands for one.
Used by (23)
- FlattenerVixen.Editor.NodeGraph
- ITextureGraphLibraryVixen.Editor.TextureGraph
- LayerStackCompilerVixen.Editor.Texturing
- MaskStackTestsVixen.Editor.Texturing.Tests
- MeshMapGeneratorBindingTestsVixen.Editor.App.Tests
- NodeGraphCompilerVixen.Editor.NodeGraph
- NodeGraphViewVixen.Editor.NodeGraph
- ShaderGraphDocumentVixen.Editor.AssetEditors
- SubGraphLibraryVixen.Editor.NodeGraph
- SubGraphsVixen.Editor.NodeGraph
- TextureCompoundBakeDeviceTestsVixen.Editor.TextureGraph.Tests
- TextureCompoundLibraryVixen.Editor.TextureGraph
- TextureCompoundLibraryTestsVixen.Editor.TextureGraph.Tests
- TextureExpressionCostTestsVixen.Editor.TextureGraph.Tests
- TextureGraphCompilerVixen.Editor.TextureGraph
- TextureGraphDocumentVixen.Editor.Texturing
- TextureGraphDocumentTestsVixen.Editor.Texturing.Tests
- TextureGraphNameKnobTestsVixen.Editor.TextureGraph.Tests
- TextureGraphPanelTestsVixen.Editor.Texturing.Tests
- TextureGraphRunnerVixen.Cli
- TextureGraphViewVixen.Editor.Texturing
- TextureLibraryVixen.Editor.Texturing
- TextureNodeLibraryVixen.Editor.Texturing