Vixen
02b45cc4
csharp
public record class SceneImportSettings

How a scene or a prefab is compiled.

No guide page documents this yet — the page shows what the code says about itself.

Remarks

Almost nothing, and that is the honest shape: a .vxscene is already engine data, so there is no conversion to configure. What is left is what a build may drop, which is a per-target decision — a phone build strips the names a desktop debug build keeps — and the .meta format's per-target overrides already express exactly that.

Every value is a cache key input, because the settings hash is part of the artefact key. Turning the names off recompiles; changing nothing does not.

Fields and properties (2)

  • public int Version

    The importer's own version. Bumping it invalidates every artefact that importer produced.

  • public bool KeepEntityNames

    Whether the compiled scene carries what each entity is called.

Used by (3)

  • SceneImporterVixen.Editor.Assets
  • SceneImporterTestsVixen.Editor.Assets.Tests
  • TypeRegistrationVixen.Editor.Assets