csharp
public record class MaterialImportSettingsHow a material is compiled.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
Empty, like SceneImportSettings nearly is and for the same reason: a .vxmat is already engine data, so there is nothing about the conversion to decide. What a build may vary — which shader variants are baked for which target — is the effect system's decision and not this file's.
Fields and properties (1)
public int VersionThe importer's own version. Bumping it invalidates every artefact that importer produced.
Used by (2)
- MaterialImporterVixen.Editor.Assets
- TypeRegistrationVixen.Editor.Assets