public enum BuildStageWhere in a player build a contributed step runs.
No guide page documents this yet — the page shows what the code says about itself.
Remarks
⚠ Two moments rather than a DAG, and the difference is what a step can be told. Doc 08 describes a build-step graph over assets — that is BuildPlanner, and it already exists. This is the other thing the same words were used for in doc 36 § D4 and doc 11: a hook in the player build, which is a fixed sequence of import, pack, publish and launch. A step that ran between the import and the pack would be one that could see neither the project it came from nor the artefact it is meant to touch, so the two useful moments are the two ends.
Fields and properties (2)
BeforeBuildBefore anything is imported, which is the last moment a build can be refused cheaply.
AfterBuildAfter the publish produced an artefact and before it is launched.
Used by (5)
- BuildStepVixen.Editor.Assets
- BuildStepContributionTestsVixen.Editor.App.Tests
- BuildStepTestsVixen.Editor.Assets.Tests
- BuildStepsVixen.Editor.Assets
- ContentTasksVixen.Editor.App